
Which Warhammer 40k army should I pick?
I don’t know a ton about it. And don’t tell me that I have to make my own decision. I tried that and it didn’t work.
Here is what I like (ranked in order of importance):
-Lower popularity (I don’t want everyone else to be using the same army I am)
-One that’s hard to master but hopefully the payoff is worth it
-Evil faction, the eviler the better
-I like lots of abilities more than I do brute force
-Unit Diversity
-I’ll take speed over strength any day but I am still a fan of heavy infantry.
-I typically don’t like zerging lots of units, especially melee, but I don’t have a problem with lots of ranged units.
Based on my own research the obvious choices seemed like Dark Eldar, Chaos, or Necrons. I’m concerned Dark Eldar and Necrons don’t have enough units to satisfy me, and I’m worried everyone and their grandma use Chaos. I’m kinda lookin into Eldar and Imperial Guard right now. I just can’t pick one. Help!!!
Short of taking you to the shop, prying your wallet from your desperate fingers and buying the army for you, we can’t make your decision for you. The best we can do is share a little of our experience to help you make up your own mind.
So let’s start at the beginning. You admit to not knowing a ton about the game. This implies that, whilst you obviously have some grasp of the races and factions, you don’t actually know how to play, which means it’s not possible to predict how you will play on the battlefield. Now, I know you’ve said that you want speed over strength. But with more than 25 years’ experience I can promise you that how you *think* you’re going to play and how you *actually* play won’t necessarily be the same thing.
I’ve known players who consider themselves to be aggressive go-getters who shelter their hardest hitting unit behind cover because they’re afraid of losing it to enemy fire before it can hit them. I’ve known slow, predictable thinkers who can, nevertheless, spot that vital tactical opportunity that makes them strongest with a fast, manoeuvre army.
More importantly, I’ve know a great many more players who have bought the army they thought they would win with most often, only for much of their army to never escape from the sprue; and certainly, the models that were assembled never saw more than a cursory lick with a paintbrush.
The point I’m leading to is that your choice of army must be about more than how it performs on the battlefield. Now, you’ve already clearly got that at least partly in your head, because you want an army from the bad part of the galaxy. Fair enough. But, as you’ve discovered, there are lots of flavours of bad in the Dark Millennium. OK, you have your stereotypical torture fiends in the Dark Eldar and Chaos armies. But you also have the “deep, dark, alien bad” of the Necrons and the “super-organism devourer bad” of the Tyranids. That, though, isn’t the end of the story, because the Imperium isn’t all bunnies and hugs. The Space Marines can be seriously evil. Look at the Malefactors, Relictors or Silver Skulls. Even the allegedly noble Ultramarines are capable of acts of genocide and destruction in the name of the Emperor. The Eldar are far from blameless and even the Tau have a dark side well concealed beneath their veneer of civilization.
What I’m driving at is that a desire for an evil faction doesn’t restrict you to the traditional choices. What you need to be looking at is the miniature range, the imagery and the background. The rules and suchlike are important, but they are strictly secondary considerations that should only be taken into account once you’ve settled upon the army that most excites you.
Collecting, assembling and painting your army is a huge investment of time, money and effort and, as you’ve already determined, making the right choice is essential. But the parameters you use to make your decision must be firmly, deeply embedded in your heart before your head. Look for the army that flicks what I call the “ZOMG!” switch. That’s the one to choose.
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