Elves X10 Bits

Magic the Gathering Green/Blue Deck, needs work?

I’m fairly new to the game, and am struggling a bit with building decks. I compiled this G/Blue, of which I intend to cut down on a bit, and reshape and what not. Anyway, this is just a skeleton, sorta. I need help. What do you think?

Forest x11 Island x10

Creatures:

Matca Rioters
Cytospawn Shambler
Enormous Baloth
Silhana Ledgewalker
Llanowar Elves
Wirewolf Herald
Verduran Enchantress
Yavimaya Enchantress
Elvish Warrior
-
Grixis Illusionist
Shadow Sliver
Puppeteer
Horned Turtle
Mahamoti Djinn
Trygon Predator

Sorcery/Instant:

Train of Thought
Counterspell x3
Undo
Boomerang x2
-
Sylvan Bounty
Thrive

Enchantments:

Regeneration
Beastmaster’s Magemark
Treetop Bracers
Web
Aspect of Mongoose
Blanchwood Armor
-
Paradox Haze
Infiltrator’s Magemark
Control Magic

Artifact:
Feldon’s Cane

Well, first we need to add 5 cards as I count 55 with land. If you have them, I would add Rewind and Cancel. Counterspells that are cheap and effective. Rewind is a good staple in an extended deck.

You have enough lands and a little mana acceleration, but now, you need to cut the crap and since you’re playing green, add some fat. Cards to cut, Paradox Haze, unless you have multiple reasons for taking an extra upkeep each turn, but I don’t see you playing a lot of suspend cards (actually none), so no need for that. Sylvan Bounty is too defensive and so is Web and Regenerate. I would find creatures with reach and regenerate. I understand the enchantresses are awesome with played enchantments, but with a blue/green deck, if you really want to use their ability, get some Enchanted evening cards. Then everything you play will be an enchantment. I would also invest in some Priveleged Positions to make life difficult to get rid of those enchantments. One Enchanted Evening and 2 Positions means nothing can be target by your opponent. They would have to have global removals, like testament of light, fracturing gust, or Austere command. Blanchwood Armor is great and offensive and so is the aspect of the mongoose, so I would keep those.

Now for better green/blue creatures, you would want Rhox. Supertrample is always cool, especially if it can regenerate. Teferi is also a staple for an extended blue deck. The flash ability and then your opponent can never counter or use an instant on your turn. You basically permit him to play stuff. Last, Garruk Wildspeaker and Jace Balareen or planeswalkers that always assist in some way or another. Like the person who said Enormous Baloth doesn’t have trample, well the ultimate ability of Garruk gives the Baloth trample (and extra strength and defense to boot).

The only problem I see with most of my suggestions is that they are rare cards and some could be very difficult to come by, but those are the suggestions and whatever you can do with it is good, just so long as you have fun.

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