Fantasy Rulebook

Fantasy Rulebook
Can someone explain how to play the combat phase in Warhammer Fantasy?

Can someone explain how to play Warhammer Combat Phase i’m read the rulebook but i cant understand it i have the battle of skull pass but i just can understand it can someone explain it easier for me please.

After all of the other phases are completed you go into combat phase in which the player who charges strikes first (only on the first round of combat, after that it is based on initiative). to hit you compare the WS of the fighters. if they are the same the attacker hits on a 4+, if the attackers is 1 or more higher then he/she/it (lol) hits on a 3+. But if the defenders WS is more than twice that of the attackers then the attacker will hit on a 5+.

After you calculate the hits you go into the damage calculation calculation part. in hear you compare the attackers S to the defenders toughness. If they are even (say S3 and T3) the attacker will wound the defender on a 4+. If the S is 1 higher then the T then the attacker will wound on a 3+, 2 higher will wound on a 2+. if the S is lower then the T then the attacker will wound on a 5 or 6 depending on the difference.

and finally for the fun part. Now you need to calculate the Armor save. using dwarfs as an example a typical warrior will get a 3+ save, this is because they have heavy armour, shield, and a hand weapon (which only counts for close combat). after you find out what the Armour save is you will actually raise the number depending on the strength of the attacker a S4 enemy will change an armour save from a 3+ to a 4+.S5 will put you at a 5+. S6 6+. S7 or higher you get no Amour save (ha! ha!).

And last but not least combat resolution. please just read the book 4 that one.

If you have any questions you can E-Mail me at curtisthornsberry@yahoo.com. Or call your frendly naborhood Games Workshop

UFBRT: Battleground: Fantasy Warfare (Episode 25)

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