
2 Questions in 1 About Warhammer Fantasy Rules?
1) How do you do an Initiative Test?
2) How do you Know what the Saving throw of a Unit if it does not say it in the Book?
By The Way. I Don’t have a Warhammer Rulebook. (Too Exspensive For me At The Moment)
For an initiative test you roll a D6 (six sided dice) if the score is equal to or less than the unit’s initiative then the test has been passed.
Note that a roll of 6 is a failed initiative test, even if the model’s initiative is 7 or higher.
Saving trhows are calculated according to a unit’s armour.
Basic unmounted, unarmoured units have a saving or nothing.
armour saving throw
———- ——————
shield = 6
light armour & shield = 5 or 6
heavy armour = 5 or 6
heavy armour & shield = 4, 5 or 6
fighting with a normal hand weapon & shield = +1 (to the front)*
mounted = +1
barding on mount = +1
* does not apply if attacked in sides or rear
Some armour offers more protection than others, eg Dwarf Gromril or Empire Platemail. Check the individual Warammer Army books for details.
here’s an example,.
a model mounted on a barded horse with light armour and shield has a saving throw of 3+ (that is 3,4,5 or 6)
+1 for being mounted
+1 for barding
+1 for light armour
+1 for shield
(you always count down from 6)
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